Carnival Midway Lingo
Note: There are many disagreements about the
following terminology. Sideshow folk are more inclined to consider the
below terms as correct. Carnies might disagree but as a whole this list
of terms is mainly correct for Carnival, Sideshow and Circus folk.
Please
send any changes or edits to
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86'ed — Banned from the lot.
A&S Man — "Age and Scale" operator ("guess your age or
weight" operator)
AB — Amusement Business Magazine, the former
trade magazine of the outdoor entertainment industry. An off shoot of
Billboard, it was the primary source of information for traveling shows
and showpeople for several decades. Ceased publication in May of 2006.
ABA — A commercial "traveler's check," often purchased
under assumed names, useful for carrying and transferring large sums of
cash without bank or I.R.S. scrutiny.
Add-Up Joint, or Add 'Em Up — Game where points are
totaled for the player. Although a fair enough game it is considered a
game of chance and is illegal in some areas or states.
Advance Man — Employee who handles details such as
licenses and sponsors before a carnival arrives in town, and sometimes
handles bribes to local officials for leaving the carnival alone.
After-Catch — Items sold to show patrons after they
have paid their admission and seen the show.
After-Show — Blowoff
Afterpiece — A multi-gag comedy act closing a medicine
show.
Agent — The one who works a game, especially a game
that requires some skill and finesse to sell to the marks, and most
especially a rigged game. Sometimes the owner, sometimes an employee
working on percentage. Many carnies feel that the name 'agent' implies
dishonesty. Skilled agents would be bored (and overpaid) working a
no-skill joint like a dime pitch.
Al-A-Ga-Zam — Greeting from one pitchman to another.
Alibi Store — A game in which the agent gives you an
alibi, an explanation of why you didn't win when it appeared that you
did — how you violated the rules (leaned over the foul line, etc.) He
often offers you a "better" chance to win (for another fee, of course)
but you'll never win a thing. There's no need to hide the gaff when the
authorities inspect, and big replay profits (until the mark catches on,
of course, and starts a beef.)
Alligator Man — Sideshow human oddity afflicted with
skin condition, commonly icthyosis, that gives the skin a scaly,
reptilian appearance.
Amusement Business — The trade magazine of
the carnival industry, originally "The Billboard". (known as "the
Bible") Many traveling showmen used to use Billboard as their address —
the magazine would forward mail to them along the show's route.
Anatomical Wonder — A sideshow performer able to do
stunts such as 'the man without a stomach' (pulling the gut in until the
backbone shows), pulling themselves through a coat hanger or tennis
racket, and other India Rubber Man stunts.
Annex — The area of a sideshow joint where the blowoff
is located.
Arcade — A tent housing coin-operated amusement games
— normally only on larger shows.
Arrow — A paper sign, consisting simply of a large
(usually red) printed arrow, used to mark the route between towns. Taped
to road signs by the 24-hour man the day before the show moves. Can be
placed in any orientation: the occasional straight-up arrow to tell you
you're on the right track, a single tilted arrow to warn of an upcoming
turn, and two or three tilted arrows in a group to indicate where to
turn.
At' Show — 'At' is short for "Athletic", and indicates
a wrestling show where locals are challenged to enter the ring and beat
(or last a certain amount of time against) the carnival's champion
wrestler. This always presented a danger of injury to the house wrestler
and a danger of monetary loss to the carnival, so the traveling
wrestlers developed and perfected an effective repertoire of "concession
holds", or "hooks," which would let them end the match in an assured
victory at will. The hooks were so painful that the local boy would
shout a loud "uncle" or "I give" or just "aaaaaargh!", eliminating any
suspicion that the referee had ruled unfairly. Also called "catch
wrestling".
Aunt Sally — "Aunt Sally" was a popular 19th-century
game in Britain. It featured a figure of an old woman's head with a pipe
in its mouth. The goal was to to break off the pipe by throwing sticks
or balls. The game was sufficiently widespread and popular that by 1898
"Aunt Sally" was in mainstream use as slang meaning someone who became
the object of easy but unfair attack. The current synonym is "straw
man", a weak argument set up to be easily refuted (in the hope of
winning your point by analogy).
B.C. — "Be cool," a warning to stop whatever you are
doing or saying. Perhaps the Chief of Police is watching you while
you're about to take all his daughter's money and not cough up at least
a stuffed animal, so STOP whatever you are doing immediately and find
out why the person said B.C.
"Baby Needs Milk" — When you see a fellow carny
flirting with a townie, you might wander by and say this just to mess up
your buddy's 'score', either as a joke or if you know that this
particular townie has … oh, say, the police chief for a father.
Baby Show — Also known as 'unborn,' 'life,' 'bottle,'
'freak baby' and 'pickled punk show.
Back End — The far end of the lot, where the large
shows and rides are located. This placement of strong attractions draws
customers from the gate through the entire length of the lot. It doesn't
help anyone if patrons linger at the front end and do not circulate, so
a particularly strong back-end attraction can take home as much as 50%
of its gross income, sometimes (when other back-end attractions are
weak) even 100%. Concessions, wherever located, are considered part of
the front end.
Back Yard — Sometimes also called "the livin' lot."
Here, away from public access, are private trailers for living and
storage.
Back Yard Boy — A general gofer, sometimes a 'roughie'
but more often an inexperienced helper.
Backtracking — When an independent attraction or a
small carnival does not have its entire season arranged beforehand, it
may find that the only good lot in its next location has been already
taken by another outfit. The only choice then may be to backtrack and
replay a town you have already visited this season, resulting in sparse
business and discouraged agents.
Baffle Blocks — Six-sided or eight-sided or more logs
used as dice in a razzle-dazzle game. They resemble the dice used in
some ancient Chinese gambling games.
Bag Man or Fixer — The official in the locale where
the carnival is set up to whom protection money is paid, either to
overlook actual violations or not to find imaginary ones.
Bail the Counter — As in "bail out of an airplane."
Usually, the only way out of a joint is to "bail", or jump over the
counter.
Ballyhoo - Ballyhoo has been the subject of much
speculation. This spelling has actually been used for four different
words: ballyhoo, "sensational advertising"; ballyhoo,
a spelling of balao, a kind of fish; ballyhoo, a part
of the name ballyhoo bird, about which more later; and
ballyhoo, a sailor's epithet for an unpopular ship. This last
ballyhoo (first recorded in 1836) was thought to be related to, or
the same as, the word ballahou, from Spanish balahú,
"a type of schooner common in the Antilles." First recorded in 1867,
ballahou, besides being a term for a specific kind of ship, was
also used contemptuously of inferior ships. But the connection between
these sailing terms or the name of the fish and our word ballyhoo,
first recorded in 1901, has not been established. There may, however, be
a tie between ballyhoo and the creature called a ballyhoo
bird. According to a July 1880 article in Harper's, the
bird had four wings and two heads and could whistle through one bill
while singing through the other. Anyone who has ever been on a snipe
hunt will know what hunting ballyhoo birds was like.
Band Organ — A mechanical, air-pressure operated
musical device, usually incorporating such instruments as a pipe organ
or calliope, drums and various rhythm instruments, glockenspiel, etc.
Operated, like a player piano, by a punched paper roll. The essential
and charming accompaniment to the carousel, often located in the ride's
center column.
Banner — Canvas squares hung in front of sideshows
depicting (usually in greatly exaggerated form) the wonders to be found
inside. A single show would have a banner or two, a ten-in-one would
have a banner line in "modular" twelve-foot sections. Standard banner
sizes were 8'x10' or 10'x12', with larger sizes, perhaps 14 or 16 feet,
on the ends of a bannerline. Banners spanning the attraction's doorway
might be 36'x8'. Taller doorway banners, perhaps 36'x10', were tied off
at an angle at the bottom, affording enough room for the crowd to walk
under them.
Barker — "Barker" was never an authentic
carnival term. Carnies call the person gathering a tip for a show a
"talker" — the "outside talker" attracts the tip and the "inside talker"
or "lecturer" conducts the crowd through a ten-in-one show, describing
the acts and building interest in the "blowoff". Moreover, "hurry hurry
hurry", the phrase you often hear chanted by the "barker" in movies, is
far less sophisticated than the real outside talker's intricately
contrived appeals. Some authentic samples can be heard elsewhere on this
disk. The term "barking" was in current use in mainstream culture in the
early 20th Century to mean drawing customers by talking in a continual
flow of repetitive lines and phrases. "Barking" was also called a "grind
pitch" by some professional talkers. "Come on we got tomatoes today
girls, a tisket a tasket, I sell them by the basket." Used primarily by
vendors at a stationary spot, such as a vegetable stand or the doorway
to a show (perhaps most recently heard from the doorways of Times Square
sex shows.) It's easy to see how the general public applied the term to
the carnival talker. Differentiated from the "street cries" of vendors
who traveled the street in wagons, whose cries tended to be more musical
and more piercing in tone to attract the attention of people inside
their houses.
Barnstorming — Operating an attraction from spot to
spot with little pre-planning or advance publicity, hoping to generate
enough business on short notice. Barnstorming would generally be done in
the off-season when carnivals had ceased business.
Bat Away — Orders (q.v.) giving the OK to take
players’ money any way you want to. Only used when the 'fix' is in to
the degree that even legitimate beefs won't bring any heat from the
cops.
Bearded Lady — A female "human oddity" with a beard,
usually genuine, though there have been occasional gaffs.2
Beans, or Beanies — Amphetamines ("stay awake for
days" pills), often found in truck cabs during jumps, right next to the
bulk package of condoms. Invaluable when you have to take down a ferris
wheel late at night after closing and then drive all night and all the
next day. Captain Don Leslie, interviewed for the Sideshow Central
website in 2004, said that one-day stands with the circus were
particularly taxing: "You were working 18 or 22 hours a day, you can’t
keep that f'n pace up very long. At night, when you’d go to the office,
they’d give you an envelope with gas money for the truck and there’d be
speed in there. The show gave them to you, so you wouldn’t wreck their
f'n trucks."
Bed of Nails — A common carny show stunt, and as with
most such stunts (sword swallowing, fire eating and the like) the secret
is that there is no secret, you just do it. The usual bed of nails has
so many nails set less than 1" apart that lying on them, though
uncomfortable, does not puncture the skin. The average performer can
safely allow an audience volunteer to stand on his chest while lying on
the bed, and can allow a cinderblock to be broken on his chest with a
sledgehammer without ill effect (inertia keeps the shock wave within the
cinderblock, which isn't too hard to break.)
Beef — A complaint from a patron or law officer
concerning anything about the show.
Bender — Contortionist.
Bibles — Items, often (but not always) miniature
Bibles, sold for extra income by performers in a ten-in-one. The freaks
might also sell pitch cards containing photos and biographical
information, etc.
Bill — A poster (as also used in the circus.) Also, a
roster of performers (as also used in wrestling).
Billboard — See Amusement Business.
Blade Box — An act in which the performer (usually a
woman) lies in a box while steel blades are pushed through it,
apparently a traditional "cutting a woman in half" illusion, until the
"blowoff" is announced: "Sheila is going to step behind the curtain for
a moment and remove her costume. We are not doing this to be lewd or
crude, she must remove her clothes to be able to perform this act; a
woman could never possibly accomplish such a feat while hampered by even
the tiniest item of clothing (here, honey, just hand out that costume
and I'll fold it up nice for you) and now that she has prepared herself,
she will recline in the cabinet and (opening the curtain as Sheila,
lying in the cabinet, waves her arm to the crowd) I'm going to close the
lid. Notice that the lid has openings for 13 steel blades (the crowd
also notices even more openings they will get to peer through). Now I am
not going to cut this beautiful young lady, because as I insert each
blade she is bending, twisting and contorting her body in and around
every one of these blades of steel, just like a snake, just like a
rubber band, she can bend her body as these blades threaten to sever the
most delicate parts of her body. (Pause for a look down into the box.)
And now, I'm going to give the real men in the audience a chance to come
up on stage and see for themselves! Sheila invites each and every one of
you up here to see how she does it. You're going to see how her amazing
body can twist around these razor-sharp blades, you're going to see the
texture of her skin! But you should know that this lovely and talented
little beauty receives no pay for displaying herself to your eyes in
this fashion. Sheila feels that exposing her act and her body this way
is worth one dollar, because she is paid only through your curiosity and
your generosity. Now if I can get you all to line up at the foot of the
stairs, just hand your dollar to the man at the foot of the steps and
come up and see this beautiful little girl in the state she is in now,
unashamed and waiting for you to view her." Of course, when you paid
your dollar and looked into the box, the girl (who had so conspicuously
handed out her garments) was wearing a tight bathing suit, and the tip
was moved through the area so fast they hardly had a moment to figure
out that they hadn't seen a nude girl, even though they had seen the
"magic secret" of how she was contorted around the blades. A classic "blowoff"
feature.
Blade Glommer — A sword swallower.
Blank — An engagement with poor attendance, or a
player who looks like a good mark but who actually has few dollars to
spend.
Blind Opening — A bally by the outside talker, or
introduction by the inside talker, phrased in general terms that could
apply to any (or a changing array of) attractions. It might describe the
horror and thrill you'll experience seeing nature's strangest oddities,
but it did not need to be specific about exactly which
oddities.
Blocks — Pitchman's term for watches.
Blockhead Act — An act in which a man "drives" a spike
or into his nasal passage. Actually the spike inserts very easily, and
the "hammering" is mimed.
Blow Your Pipes — To become hoarse from screaming at
'marks' all day long.
Blowoff (sometimes shortened to "the blow") — This is
where the real money is. Why? Because you don't have to split your
"inside money" with the front office! At the end of a carnival show, the
crowd (sometimes just the men) is often offered an extra added
attraction for an extra fee, something you can either pay to see (if you
have a strong enough stomach or perhaps a strong enough desire to see a
lady you think might be naked, as implied with the "blade box") or you
could "blow off" and leave without seeing the extra feature. Since the
"inside talker" was also usually the magician, he would do his brief
magic act for the ladies and children while the gents paid a little
extra to go behind the curtain to see the blowoff. Always implied was
the idea that the "good stuff" is in the attraction you haven’t paid for
yet. It might be simple to the point of crudity: "OK boys, this is how
it works … now that there's just us men in here, the tattooed lady is
gonna go behind the curtain and any of you that wanna go with her can
give me a dollar and follow along. She's gonna sit in a chair, she's
gonna lift up her dress and she's gonna show you what you've all been
waiting to see. Now who's man enough to go back there and see for
himself?" More often it was a bit more subtle: "Boys, we all know what
you came here to see, and you've seen a good show already. I know there
isn't a single one of you out there who doesn't think he already got his
money's worth. But you came in here to see more than a set of knockers.
And you're going to see A LOT MORE, I promise you. We couldn't tell you
everything on the outside because you know there's women and kids on the
midway. But back here we can talk right out. It's going to cost you
another half a buck — but if it's the last fifty cents you have in the
world, it'll be well spent. Lulu's going to put on a show you'll
remember the rest of your days. And there ain't no fooling, neither.
She's going to come out just the way you want her to, and you're gonna
see it ALL!" It might even be possible to do a second ding after they've
seen the lady naked: "Boys, us dancers, we don't get paid, only what we
get in tips. Now I'm going to show you fellows something you may have
heard about but I bet you ain't never seen it. And if you want to stay
for it, why your tips will be the only pay I get. But it's worth it,
believe me. You'll thank your lucky stars you did, and with what you'll
learn tonight, when you go home you're going to make your own little
ladies VERY happy they let you come in here! Let me give you a little
hint. When I start this little private show just for you, there ain't
going to be but two things on this stage, me and this soda bottle."
Blue One — A blue date is one that does poor business.
Opposite: "red one."
Booster — Most often, a person dealing in stolen
("boosted") goods, but also someone you can look to for illicit
substances.
Booth — A game run by community group or sponsors, not
by professional carnies.
Boston Version — Cleaned-up version of a strong show
routine.
Bouncer — A rubber reproduction of a pickled punk
(q.v.). There were any number of reasons for using reproductions instead
of genuine specimens including local legal restrictions and easier
availability.2
Bozark — Rarely heard term specific to wrestling
matches in carnivals: a female wrestler or boxer.
Bozo — Character who insults customers to induce them
to try to throw balls to spill him in a dunk tank. The joint is usually
named "Dunk Bozo," in less sensitive days it was known as the "African
Dip" or (in even older days) "Nigger Dip". Bozo's "calls" over a
loudspeaker are very effective at drawing customers. Bozo is often made
up as a sort of "nightmare clown," but (as in the great depiction in the
Jodie Foster/Gary Busey movie "Carny") he's definitely not a sweet guy -
his taunts grow more embarrassing, barbed at the start and increasing to
real nastiness, trying to make the current mark so angry he'll continue
throwing balls until he hits the switch and dunks his tormentor.
BR — "Bankroll," the money an agent flashes to dazzle
the mark who comes to believe he actually has a chance of winning it. Or
the cash supply glimpsed in the possession of a mark who really needs to
have it taken away by a good agent (you). Also, exaggerated stories
carnies tell each other.5
Broad Tosser — Operator of a three card monte game,
rarely seen in carnivals today because it is so widely known to
authorities and public alike as an unwinnable swindle.
Buck — Slang for $100. "My speeding ticket was a buck
forty!"
Build Up — A game with the premise that a customer can
earn an assured prize with continued play, PLUS all his money back, but
each play costs twice the amount of the previous play. The cost grows
huge with surprising speed, and most players give up and abandon their
money after play becomes far more expensive than they planned.As a verb,
" to build up." It also refers to the type of agent you are: flattie,
alibi, buildup.
Building a Tip — What the "outside talker" does,
gathering a crowd of potential customers (a "tip"). He then "turns" the
tip, sending them to the ticket booth.
Bull — A promoter of wrestling matches.
Bullet — A round painted panel within a banner giving
descriptive or promotional information about the banner's subject. A
banner, for instance, might depict a "Frog Boy" as a green frog-shaped
animal with a human head. Now anyone with any sense knows that such a
creature could not exist. Inside is just a man with flipper-like arms
and legs. But the bullets on the banner are the convincers: "Alive!"
says one. Okay, he's alive. "You won't believe it!" says another. And,
indeed, as promised, the people coming out of the show can be heard to
say "I didn't really believe he was going to look like that banner."
Bumper Car Game — "Bumper Cars" are a well-known ride,
but the Bumper Car Game was popular at one time both as a hanky-pank or
a gambling game. H. C. Evans made a lovely chrome bumper car - about the
size of a roller skate and quite heavy (18 pounds), the car was pushed
with considerable force to bounce back and forth along a short straight
track with bumpers at each end. When the car stopped, a pointer on the
side of the car indicated one of a series of numbers painted along the
track, thus choosing your prize or advancing game play.
Bunkhouse — A trailer providing extremely spare
housing. The owner rents space to workers who don't own personal
trailers and who don't make enough to afford a motel. The trailer is
split down the middle, on each side are closet-sized cubicles big enough
for a mattress and about 18" to move around. Some "rooms" have one bed,
some have bunks and others in the "fifth wheel" section have an elevated
bunk with a little more elbow room.
Burn the Lot — To allow agents to cheat brazenly and
leave the locals so outraged that they won't allow yours or any other
carnival in their town for a long time.
Burr — Operating expenses.
Butcher — Strolling refreshment merchant, peddler of
lemonade, candy, pretzels, and other edibles.
Cake Eaters — Locals, rubes.
Cake Cutting — Short-changing.
Canvas Joint — A game housed in a portable
canvas-on-wooden-frame shack.
Capper — Confederate or shill.
Call — What an agent says and does to attract
marks to his joint — "Hey, buddy, win the little lady a great
big bear, just three in the basket, here, you can try it free!"
Dealing with innumerable passersby and needing to attract them
with the 'joint' equivalent of a bally, certain phrases become
second nature when they are successful, so a particular agent
might be associated with a certain call. Once the call has
worked, the agent "closes the sale" using his tried-and-true
assortment of "cracks."
Carnival — An outdoor entertainment usually
consisting of an overall management that carries some of its own
rides and concessions, plus additional offerings by independent
showmen, ride owners and concessionaires. The benefits of being
with a large carnival include a steady route with no planning,
and many of the costs are included with the rent, like
electricity, clean up costs, insurance and placing your
concession. The downside is that you have to pay through the
nose for it. The basic nut is high — rent will vary but most
county fairs will run between $25 to $80 per foot (1999 prices).
If your concession is a 10 foot center concession you will pay
for a side and a half and it will come to between $375 to $1200
for 7 to 10 days rent. Additional dings may add up to $150 per
spot plus money to the lot man. Also, the large shows always
play a certain number of still dates or blanks on which you will
still have to pay full rent; you can lose a lot of money and
have to play a couple of spots to catch up.
Carny — A person who has traveled with a
carnival, normally for at least a full season. Concession
owners, show owners and sideshow folk prefer to be considered
"showmen or showpeople" The term Carny has been cast as a
negative term in the last few years but a lot of showpeople wear
the name Carny as a desirable badge.
Carny Marriage —A Carny marriage is a couple
that live together but have not engaged in any legalized
ceremonies. The sign that they are "married" in the eyes of
their fellows is a ride once around on the carousel or ferris
wheel; a divorce is less formal, sometimes with a ride turning
in the other direction, but more often at the end of the season
or when both parties just say "to hell with it."
Carousel — A perennial favorite ride. A
turning platform with seats, some made up on poles as animals,
especially horses, and some of which move gently up and down in
a slow "galloping" motion. Music (traditionally a mechanical
band organ) provides atmosphere.
Carry the Banner — To be penniless, to sleep
in the town park. A medicine show term.
Center Joint — Concession that can handle
players from all four sides (also "Four Way Joint"). Usually
pays at least 1½ times the rent a similar-sized line-up joint
would pay.
Chart — A table of values used to convert the
numbers you rolled in game play to a final score. See "Razzle
Dazzle" in the Games chapter. Enables so many possible ways of
confusing a mark that an agent can easily "build him up" again
and again, letting him believe that he is very close to a big
win, but really never letting him get a winning score.5 A "Chart
Store" is a joint featuring this type of game. NEVER play a
chart game!
Check Up — When an accumulation of money is
taken out of the agent's apron to a safer place. The money is
counted in front of the agent, and the agent gets his cut later.
Chester — A child molester. A carny might be
more likely to notice someone's undue interest in and behavior
toward children because he is always observing the behavior of
individuals in the crowd, and because venues like a carnival,
where there are a lot of children and more than the usual chaos,
tend to attract such predators.
Chill — To get the mark to leave ("He was
getting rangy, so I chilled him.") Or for the mark to lose
interest ("He chilled when he'd spent all his money.")
Chopped Grass — Dried herbs used in medicines
being pitched.
Chump — Sucker. Naive, gullible player (as in
W.C. Fields’ line "Never give a sucker an even break or wisen up
a chump.")
Chump-twister — A carousel.
Ciazarn — Carny talk, a sort of "pig-latin."
Circus Candy — Cheap candy in an impressive
looking box.
Circus Jump — A difficult move between lots,
usually calling for tearing down, driving, setting up and
opening for business on the new lot without time to sleep.
(to) Clean the Midway — To be so skillful an
outside talker that you can gather a very large tip and turn
almost all of them. If you're good, and you're really "on," the
midway looks mighty empty after your bally.
Clem — Another term for "mark," particularly a
gullible rural local.
Clerk — A concession employee, usually a less
skilled person operating hanky-panks and other un-rigged games,
whose chief function is to collect players' money and make
change. Paid much less than agents.
Clutching — "Riding" the clutch on a ride
(same function as the clutch on a car), ostensibly to provide a
few thrilling speed variations or outright jerks to please the
riders, but really to generate "thrown change." Search under the
seats after a few rides, and you'll find all sorts of dropped
coins.
Color — Blood, especially when drawn
intentionally by "blading" with a small hidden piece of razor,
drawn for show, in carnival wrestling matches.
Committee — Representatives of the local
sponsor, usually a local charity with whom proceeds are shared.
A sponsorship arrangement goes a long way toward cooling police
scrutiny of the games, and often includes the sponsor's
advertising and ticket-selling efforts as a part of the
arrangement. Sponsorship makes it easier at times for the show
to locate on public land. Members of the committee may count
tickets at the end of the day to make sure the charity gets its
agreed share. Occasionally or often (depending on who you ask)
the committee members may be on the take.
Concessions — The food stands, games and shops
on a midway, given the right to be there by virtue of a hefty
payment to the carnival owner (usually on a
dollars-per-front-foot basis), often plus a percentage of the
gross, plus electrical charges, bribes and more. If you
understand that the food stands, also called 'concessions,' at
your local sports stadium are working under exactly the same
arrangement, you’ll understand why a hot dog can cost $5.00.
Concession Manager — Second in authority only
to the carnival owner, the concession manager supervises the
location of the concessions, arranges for security personnel,
and handles beefs arising from concession operation. Generally
takes home about half of the 10% collected from the games.
Cook House, Cook Shack — Sometimes a large
eating establishment open to the public, like a restaurant or
cafeteria. More often, the place where personnel eat, not open
to the public.
Cool Out — Convincing a mark that he has not
been taken. The term comes from the big con games.
Cop — To cheat or manipulate a sucker at some
point in a game, or to take anything (particularly but not
exclusively if you take it by subterfuge.)4 An agent might
arrange his counter at just the right height and invite pretty
markjs to lean over for an extra-close throw so that he can cop
a feel (of breast.) Also, when a rigged game malfunctions,
carnies say that it copped.5 The H.C. Evans Company catalog
elsewhere on this disk sold pegs for a Pitch-Till-You-Win game
with the claim that they couldn be set to "cop or blow as
desired," meaning they could be set to easily accept a ring
thrown by a customer or be impossible to ring.
Corn Punk or Corn Slum — A pitchman's remedy
for corns.
Count Store (or Add-em-up) — A game in which
the final score is counted up by the agent, certain numbers
winning prizes. The agent miscounts or sets very unusual
combinations of numbers as winning numbers, thereby reducing the
payout. At one time, count stores were not open in the daytime
because women and children were not allowed to play. One former
carny said, "The nice part of a 'count store' was that you never
gave anything away. My game could not be beat. I only gave it
away if I wanted to. I could always keep the same flash. If you
packed it nicely you could use it year after year. [And why did]
they give me dollars if I didn't give them prizes?
Entertainment, my friends! Many more people will pay for
entertainment than will pay for teddy bears."
Cowboy — Hooligan who comes on the lot looking
for ways to cause trouble.
Crack — A phrase an individual carny polishes
and tweaks until it is super-effective at getting the attention
of passing marks to stop and play. Cracks are developed and
learned by instinct and by observation, and different ones may
be employed to influence different types of marks. All of these
comments are "when he says / then you say" phrases, as in, when
he says "I've already spent too much," you say, "I know, with so
much invested you're bound to win!"
Cradle — A pedal or handle to secretly control
a rigged game.
Crescent — When there is not enough room to
rig all your banners, you may crescent (curve) your banner line
to avoid "drop offs"
Crime Show — A midway attraction featuring
memorabilia from famous criminals ("Bonnie and Clyde's Death
Car" was a famous feature).
Cut — Your (the agent's) share of the money,
your percentage.
Cut-In — The fee for getting electricity
hooked up to your joint by the electrician (juice man).
Dark Ride — A "haunted house" that you ride or
walk through. The animated scary surprises inside are known as
"tricks" or "gags."
Dealer — An agent who works a percentage game.
Dead Man — An extra anchor stake for a guy
wire or banner line, buried in especially soft earth.
Deuce Reader — An "Admission $2" sign.
Devil Baby — A gaffed exhibit, ostensibly a
freak featuring horns, fangs, hoofed feet, and claws, usually
constructed to appear mummified or otherwise preserved.
Dime Museum — A collection of specimens,
exotic objects and live acts and performances, usually set up in
an old store front. These were both the original museums and the
original freak shows, most popular primarily in the 19th and
early 20th Century. Present-day roadside museums are their
descendants.
Ding — (1): The offering, to those customers
already inside your show, of the chance to see a really
special added attraction, not advertised on the outside,
for an additional fee. The blade box illusion is a classic ding
("Come up and see how she fits in there for just a quarter - she
couldn't do it if she had any clothes on") (2): Expenses (over
and above the percentage) paid to the carnival operator, such as
charges for utilities, trash collection, insurance, badges,
advertising, official shirts and ID cards, parking for your
living trailer or RV, and tip to the lot manager. You might have
to pay the operator's man to sell tickets, since they don't
trust you. And, of course, they didn't tell you this in advance,
nor did they tell you about the "pay one price for everything"
promotion (so most of the crowd will be riding all day instead
of buying tickets to your show) and somehow the operator's
percentage, quoted to you as 50% of your gross, has mysteriously
jumped to 57% and the guy who told you 50% is nowhere to be
found. And those "inside sales"? Not this time, unless you want
to pay 57% of that money too. And on and on… You don't like it?
Well, you're now blocked in by rides and trucks, and you're
unable to leave.
Ding Show — I remember going into an
"absolutely free" show in Atlantic City in the 1960s. Inside,
before getting to see "the real stuff," I was stopped at a
gateway by the iron grip of the proprietor, saying "Aren't you
going to give a contribution?" No mention of what I was
contributing to, but for a buck I got to see a series of
cardboard dioramas depicting great naval actions, obtained free
from the local Navy recruiting office. A Ding Show is absolutely
free, except that you aren't getting out without being
strong-armed for a "contribution."
Direct Sales — Concessions where a customer
can buy a souvenir or other similar item.5
Do-gooders — Individuals who are
self-righteously convinced that the carnival business is too
disreputable to allow, that all show animals are certainly being
mistreated, and that the display of human oddities is demeaning
and immoral. They have succeeded in getting many restrictive
laws and regulations passed, resulting in a lack of show work
for freaks, who almost universally disdain do-gooders and their
motives.
Dog House — An enclosed booth occupied by the
ride jock.
Dollar Day — (See "ding" above) One of the
hated "hidden costs" a showman may be forced to accept, offered
as a promotion to the public by fair sponsors: $1 parking, $1
admission, $1 rides. You may have the most spectacular ride on
the lot, but on Dollar Day everybody rides for a buck, and you
can't "opt out" even if your regular charge is $2 or $3 or more.
Donniker — A rest room or toilet. Possibly
derived from the need to pull down one's knickers in the
outhouse. In Australian slang today, an outhouse is a "dunny".
Donniker Joint, Donniker Hole — A particularly
unfavorably placed joint, or unfavorable place to locate a
joint. A bit like being seated next to the kitchen or restroom
door in a restaurant. Also "Larry loc," from "larry", meaning
anything broken.
Double — A two-performer medicine show bit; or
to perform more than one role. Also, a $20 bill.
D.Q. — Short for "disqualified." To be thrown
off the lot and ordered not to return. Might happen to a rowdy
mark or to a worker who steals or messes with something he
should leave alone, or causes more problems than he's worth.
Draw — Money, a small percentage of total pay,
advanced nightly to the ride help. Give them too big a draw and
they'll come back tomorrow drunk, if they come back at all.
Drop the Awnings — To close down a joint after
the night's work is done.
Drop Counter Box — Ticket box with a
specially-rigged counter designed to drop a portion of the
change a ticket-buying mark is due into a hidden box as it is
pushed toward the buyer.
Dropcase — A briefcase or suitcase equipped
with folding legs often used by street vendors to display their
wares. The pitchman's "keister and tripe" was a different
arrangement for the same task.
Drop-Offs — Banners in a lengthy banner line
for which there is no room at the current engagement.
Drug Abuse Show — An act where the performer
supposedly has been driven insane, become deformed or mutilated,
or has even given birth to a hideous mutant baby because of drug
abuse. It's really a basic geek or "wild man" show dressed with
a modern theme. The pitch or banner would usually say something
like "See the shocking and heartbreaking victim of drug abuse!"
Ducat (sometimes 'ducket') — A free game
ticket or other free pass to something, dispensed either as an
enticement to play or to cool down a disgruntled player. Give an
unhappy man a ducat to the girl show and he may attain a happier
attitude. Especially when the girl show operator, seeing the
ducat, points the customer out for a little special attention
from the girls. The agent who gave out the ducat will get a bill
from the girl show for 'services rendered.' Sometimes also used
to refer to money.
Duck Pond — Game in which customer selects a
numbered toy duck from among those floating around in a
circulating stream. Can be run straight or as an alibi store
("See, kid, those red numbers mean a prize from the bottom shelf
only.") Or those 6's (the giant stuffed dog) become 9's (a penny
plastic soldier) really fast.
Duke — When a shill (game operator's employee
posing as a member of the crowd) persuades someone to play. The
shill gets a fee for this, often a percentage of what the agent
extracts from the mark.
Duke Shot — A demonstration game-shot made by
the operator of an unwinnable game, or by the shill, to convince
the mark that the game can be won. Also used to describe an
immoral or illegal move by a carny.
Educated — Knowledgeable. A mark who has been
"with it" at some point in life is probably too 'educated' for
the game.
Electric Chair Act — An act (often called "The
Human Dynamo") in which the performer (usually named "Mister
Electrico" or the like) would appear to be immune to the effects
of electricity — actually a phenomenon of high voltage
electricity which permits an ungrounded person to light neon or
fluorescent tubes at a touch, and do other similar stunts
without being harmed. The widespread availability of second-hand
"quack" medical devices suitable for powering this phenomenon
made it easy for carny electricians to rig the gaff, but this is
a very dangerous stunt if done wrong. See Ray Bradbury’s classic
fantasy novel "Something Wicked This Way Comes" for a wonderful
depiction of this act.
End — The percentage of the gross a paid agent
gets from the owner of the joint.
Emby — A particularly gullible mark.
Fair Date — An attraction booked to draw
crowds to a sponsored stand. Often big-name concerts, stunt
driving shows, or wrestling matches. "Kenny Rogers is playing a
fair date on the 15th" means that he will be a special featured
attraction at [whichever] fair on that day.
Fairbank — When the agent allows the player to
think the agent has "cheated" himself, giving the player an
(illusory) advantage. He may allow the player to win a small
initial game, give him an extra ball, miscount the score in the
player's favor, all to get the player play longer in hope of
winning big.
Fakir — The "Indian Fakir" was an early
embodiment of the "Blockhead" and similar modern performers.
With his "lifelong study of mystical Hindoo yoga," he might lie
on a bed of nails, swallow swords, eat fire, etc. The word does
not mean "faker," but comes from the Arabic "faqir", literally
meaning a poor man (from "fakr" meaning "poverty"). A Muslim
holy man who lived by begging, a fakir (like religious ascetics
all over the world) might engage in stunts to show his piety and
increase his income from begging.
Fast Count — When the carny tallies a score
swiftly so the player cannot confirm the result.
Feature — A game that an agent operates
especially well, his specialty.
Fence-to-Fence Operation — A carnival where
the carnival owner also owns all or most of the concessions and
rides. A reputable owner can thereby keep away competition and
keep away dishonest games. See the alternative, the "independent
midway."
Fireball Show — A carnival of the most
disreputable sort, full of dishonest games, really strong kootch
shows and the like. Also a "Burn'em Up Outfit."
First Count — The right to be the first person
to count the tickets or money, on the theory that the first
count is most likely to be the most accurate and honest count
(unless, of course, they've been rehashing some of the tickets.)
Also a good opportunity to divert some of the funds into your
own pocket.
First of May - An expression given to a person
who is new to the business, or used in a derogatory way towards
someone who has been around but is not efficient at what they
do.
First on the Right — The first 'hole' or two
on the midway just to the right of the entrance. The sweetest
loc (location) for most joints, as joints in that location are
usually the first ones the crowd gets to.
Fix or Ice — A payoff to operate without too
much scrutiny from authorities, either as "protection money" to
keep the police from shutting you down even though you're
operating legally, or as a bribe to allow you to operate fixed
games and 'strong' shows. Also 'patch,' which is also the term
used for the person who puts in the fix with the local
authorities. "Sheriff, we need a couple of your men to work
off-duty security. Some of our games are a little tough, but we
don't play to no kids. If a player feels he's been cheated have
your men bring them to me and I will personally take care of any
problem. By the way, we want to donate this $500 to your
favorite charity, I'm sure you'll see that they get it."
Flag, or Flag's Up — Signal that the cookhouse
is open.
Flash — Showy display of large and
expensive-looking prizes, even though they may be completely
unwinnable by the player. Also, the decorating you do on
anything, from making a better sign to making anything look
nice. "His joint was flashed good."4 One former carny said,
"Flash is everything - the prizes you put out there and the way
they are arranged."
Flasher — A game using electronics or lights
as indicators of the game’s result, bypassing local laws against
mechanical wheels or similar devices.
Flat Store or Flat Joint — A game that really
has no winning number. As hard to win as many legitimate carny
games are, this one is designed to be entirely unwinnable. So
called because the "wheel of fortune" or whatever other rig is
played there, once set vertically for all to see, is now set
flat horizontally so that only the player and the agent can see
it. It should be noted that an agent can make just about as much
on a "hanky pank" (a game that you win every play, dispensing
"slum" prizes) as he can make on one that can never be won.
Ostensibly paid off winners in cash, not prizes, except there
were no winners, and after you lost a bunch of money they would
throw you some sort of prize. "Almost all of the carnies don't
like the flatties because you can't win at their game and they
take people for lots of money. I have seen a flattie take people
for a week's pay, their car, sometimes even their home. There is
no way any other type of agent comes close to making the money a
flattie does."
Flatten — To stop operating a game in a
winnable fashion (in which the operator can generally keep a
pretty high percentage of the income) and start working as a
flat store (in which the operator can keep it all). The operator
might have peeked an especially attractive poke and decided not
to chance losing any of the mark's money.
Flattie — The operator of a Flat Joint or any
less-than-legal game.
Floater — An operator who travels from one
carnival to another.
Flea Powder — Pitchman's term for powdered
medicines.
Floss — "Candy floss" is the industry's real
name for what the public calls "cotton candy".
Flukum — Any mysterious liquid, from homemade
liniment to back-room hacked-together Sno-Kone flavoring.
For It — Similar to "With It". Describes
someone who doesn't travel or work in the carnival but is
connected in some way.
(to) Frame a Show or Joint — To build a new
show or joint, or to gather a medicine-show cast.
Freak Show — A show where human oddities
displayed themselves (often selling photos, Bibles or other
memorabilia). These were often ten-in-one shows and usually
featured born freaks, 'made freaks' like tattooed people, and
working acts like sword swallowers and fire eaters.
Front — Generally, the outside of a show, as
in "show front", "talking the front", etc. A 200-foot front
pretty clearly means the entrance and banner line of your show
takes up 200 feet of the midway. Locations on the midway are
usually paid for by the number of front feet the concession
occupies (in addition to many other dings). A center joint is
sometimes charged for two sides, sometimes all four.
Front End — The place on the midway that has
games and concessions, since the large rides are generally
referred to as the "Back End".
G-Top — The "G" is for "gambling." An
"after-hours club" open only to carnies. A combined convenience
store, bar, snack stand and casino. The gambling might be just a
friendly (but wary) game of poker, or it might be organized and
more elaborate. When the lights go out on the wheel, signaling
that the lot is closed for the night, the G-top starts filling
up. One former carny said, "You haven't played games unless
you've played with people who do it all day for a living! … I've
seen people lose a whole week's pay in 10 minutes — cars they
worked a year for, the money they were going to eat on tomorrow.
… That's how you learn the "tricks of the trade", in the G-Top."
G-Wheel — A rigged wheel of fortune — 'g'
stands for 'gaff'.
Gadget — Girl-show slang for a "g-string."
Gadget Show — A midway attraction featuring
mechanical novelties, like a miniature animated village or
circus parade, usually housed in a trailer.
Gaff — The mechanism by which a game is
secretly controlled or 'faked'. "The game is gaffed" is more
frequently expressed as "the game is G'd". Along with "gimmick,"
This term is still used by magicians to indicate the secret
apparatus by which a magic trick works. A gaff may also refer to
a fake freak exhibit, like a "pygmy mummy" made of rubber and
cotton in someone's kitchen.
Gaff Banner — A very attractive banner
promising a world of wonders and a plethora of famous
attractions … with cleverly-worded bullets like "Past and
Present" indicating that few (or none) of the attractions was
actually there in the flesh. Photographs and other "museum"
exhibits might show and tell you all about famous freaks.
Garbage — Cheap souvenirs sold on the midway
(pennants, balloons, hats, etc.)
Gasoline Bill Baker — House name for the
editor of Billboard's pitchmen's department.
Gazoonie — The lowest form of carny, the
itinerant day laborers who come and go at the drop of a hat.
Also refers to a very young and inexperienced worker (who
probably won't be able to take the hard work and will be gone in
a few days.)
Geek — An unskilled performer whose
performance consists of shocking, repulsive and repugnant acts.
This "lowest of the low" member of the carny trade would
commonly bite the head off a living chicken, or sit in a bed of
snakes. Some historians distinguish between "geeks" who pretend
to be wild men, and "glomming geeks" whose act includes eating
disgusting things. See the 1949 movie "Nightmare Alley" for a
good geek story as well as for an excellent depiction of the
mentalist’s technique of "cold reading". In later years the geek
show turned into a "see the pitiful victim of drug abuse" show.
"Geek" as a verb ("he geeked") is one of several terms in use
among wrestlers meaning to intentionally cut oneself to draw
blood.
Genny (pron. "jenny") — The generator truck.
(See "Light Plant").
Giant Rat — The sideshow's "giant rat," often
billed as "giant killer rats from the Amazon," usually
capybaras, gentle animals but very high-maintenance. They
produce incredible amounts of waste and require constant care.
Showmen found that capys drew good crowds, but if they delegated
the animal care they soon had a dead animal, and if they did it
themselves it would eat up their time. Most operators switched
to using nutrias. "These killer rats feasted on the flesh of
dead American soldiers in Vietnam!"
Gibtown — Gibsonton, Florida, retirement spot
(or winter quarters) for many show people. Pioneered by Jeannie
(the "half-girl") and Al Tomaini (the giant), a married couple
who retired from show business to open "Giant's Camp" fishing
camp there.
Gig — To take all of a player's money in one
short session instead of leading him to increasing losses on the
belief that he’ll probably win in just one more try. Considered
crude by more skilled carnies.
Gig Artist — An agent who lacks the skill to
remove all of a mark's money without causing a beef, generally
because he gets it all too quickly.
Gill or Gilly — Anyone not connected with the
show; an outsider. Also, to carry stuff from place to place (see
Circus term "Gilly Wagon," a small utility cart.)
Girl in Fish Bowl ("Living Marmaid") — An
illusion show: the viewer looks into the "fish bowl" (sometimes
a lens, more often simply a dry mockup) to see a girl, often
with a fish tail, apparently living underwater.
Girl Show — A show in which pretty women are
the primary attraction. These could range from the "review"
(such as a "Broadway Revue" with fully-clothed performers) to
the racier "kootch" or "hootchie-kootchie" show (a strip show,
and … hey! Did you see what she did with [uh …
that part of her body]?) Often, these shows are designed
to play either "strong" (nude, and to varying degrees of
raunchiness) or partly or fully clothed.
Girl-to-Gorilla Show — An all-time moneymaker,
this illusion show features a girl being changed (magically or
"scientifically") into a savage gorilla, which then "breaks out
of its cage" frightening the crowd away. It uses a half-silvered
mirror ("one-way mirrors" are not really one way, they just show
whichever side is more brightly lit). There are variations on
the theme, like skeleton-to-vampire or in older times,
"Galatea," after the myth of Pygmalion the sculptor and Galatea,
the statue he brought to life. Simple upkeep and a little
showmanship can make this show really frightening, but I have
never seen it done with even the minimal care needed to arouse
anything but disappointment. "Zambora, the ape girl, the ape
girl, she's alive! Only the brave are invited to see the ape
girl! She is locked in a solid steel cage for your protection,
and under bright lights you'll see the change begin: her
forehead will begin to recede, her eyebrows will protrude, fangs
will begin to grow in her mouth, and her clothes will fall away
from her body! A heavy coat of hair will grow from every square
inch of her skin, the long straggly hair of a gorilla!"
Glass Bender — A midway joint craftsman who
manufactures knicknacks (little unicorns and the like) from
glass rods using a propane torch. Often seen these days at
booths in shopping malls.
Go Wrong — When an agent loses money despite
his skill at keeping the game from being won.
Going South — Stealing money (some of it goes
into the apron to be counted, other times you 'go south' with
it.)
Goon Squad — On some shows, a gang of the
tougher guys who act as 'enforcers,' beating up a carny because
he's cheating the office or his boss, for instance.
Grab Joint or Grease Joint — An eating
concession in which the customer takes away food served directly
over the counter.
Grease — Any salve being pitched.
Green Help — New, inexperienced workers.
Sometimes you just gotta have a warm body to work, but they
rarely come with brains and either can't (or won't) do the job,
or make expensive mistakes.
Grifters — The crooked game operators, short
change artists, and clothesline robbers, shoplifters
("merchandise boosters"), pickpockets and all other types of
criminals associated with some carnivals.
Grind — In the "outside talker’s" spiel from a
show front, the compelling and rhythmic verbal conclusion meant
to move the patrons into the show. It differs from the opening
bally, which is meant to get the attention of midway strollers
and "build a tip", or sell them on the show they can see. Also
means to stay in the joint and work even though there's almost
no business.
Grind Show — A show or attraction the customer
can walk through and see at any time without being guided
through. It has no bally, no beginning or end time; the front
men and ticket sellers just "grind away" all day. Most of the
shows on carnival midways today are grind shows, the grind
blaring over the midway from an audiotape loop and sound system.
Grind Store — Usually a small game that needs
a lot of action to make a profit, generally one that operates on
pennies, nickels, or dimes.
Grinder, Grind Man — Before the days of
endless tapes luring people into grind shows, the "grind man,"
usually the ticket seller, would give a rhythmic and continuous
spiel. Considered a less-skilled job than "outside talker,"
since the grind man's chant was much less complex than a full
bally.
Grouch Bag — A small bag used to keep one's
valuables in when your costume had no pockets, as valuables
would not be safe out of your sight in the dressing area.
Ground Score — Money or other goodies found
while "reading the midway."
Gunner — A confederate who helps run a Six
Cat.
Half-and-Half — A hermaphrodite, a very
valuable blowoff attraction often forbidden by local
authorities. Some were real freaks, others were "made" by (at
the least) shaving and making up one side of the body, or by the
use of hormones to grow breasts so a performer born male could
also display his upper "female" half. "Now folks, behind this
curtain you are going to see the most bizarre attraction you
have ever seen — and I'm going to introduce her to you all right
now. Ladies and gentlemen, meet Albert-Alberta. This beautiful
lady is our star attraction, but she is so unusual we are banned
from advertising her on the outside. And since she is not
advertised on the outside, she is not included in your general
admission ticket, there is an extra charge for what you are
about to see. We make no apology for this policy, because when
Albert-Alberta goes behind this curtain, and you go with her,
you are going to view her entire body, and you will plainly see
that she is, in fact, a hermaphrodite. You've heard your
neighbors talking about the half man/half woman, but
Albert-Alberta is not half man/half woman … she is all
man and all woman. You will see her body in its
entirety, as bare as my right hand that you see before you right
here. Now you must be between 18 and 80 years old to enter,
because if you're under 18 you wouldn't understand it, and if
you're over 80 you couldn't stand it. When you enter I want you
to go right up to the edge of the stage. Get as close as you can
so that you can see Albert-Alberta's body in every detail as she
displays herself to you, unadorned, unashamed, unlike anything
you have ever seen before. The fee for this attraction is 25
cents, it's time to go in right now. And those of you who are
under 18 years of age, please step down to the other end of the
tent where you will be entertained by our magician on the main
stage."
Handle — How a game is rigged. Also used in
the "CB radio" sense to mean the name (not your own) or nickname
you go by.
Hanky-Pank — A game where every player wins a
prize every time. A 5¢ prize dispensed for every 50¢ play adds
up to big profits!
Hard Cash — Refers to all change, nickels,
dimes, quarters, fifty-cent pieces, even the occasional silver
dollar (more common in the past than now) or loonie (Canadian
dollar coin.)
Hawker — A strolling refreshment or souvenir
merchant, peddler of lemonade, candy, pretzels and other edibles
(more often called a "butcher")
Headless Illusion — Illusion show where a
living 'headless' person is displayed. It’s a simple illusion
done with mirrors, using the same principle (but achieving
exactly the opposite effect) as the "Spidora" illusion. Usually
pitched as a 'medical miracle' following a tragic accident.
Heat — Problems, arguments or battles between
the show, or its people, and townspeople. Most heat was caused
by the show conducting illegal activities, but sometimes an
outfit "burning the lot" ahead of your perfectly fair "Sunday
School" operation could leave a lot of heat for you.
Heat Score — A sum of money extracted from a
mark at the cost of some heat ("Looks like I pushed this guy too
far.")
Hey Rube! — In the 'old days,' a call for help
when a carny encountered more trouble with outsiders than he can
handle alone. These days, 'hey rube' still works, but it's more
likely to be "It's a clem!" or "wrang!" or simply "fight!"
High Grass — Slang for a particularly
out-of-the-way rural area.
High Pitch — A sales pitch (generally for
medicine) delivered from a raised platform.
High Striker — Classic carnival game: A bell
atop a high (sometimes 30-foot) post lined with lights and
graded from "wimp" at the bottom to "he-man" near the top. Use a
heavy maul to strike the lever at the bottom, and see if you are
strong enough to send the "follower" up the wire to ring the
bell. Often the operator could, by leaning against a guy wire,
slacken the wire leading to the bell, preventing the follower
from traveling all the way to the top.
Hold Out — To steal from the boss by keeping a
portion of the cash for yourself.
Hole — A place on the lot to put your joint,
particularly (but not exclusively) if you have a center joint
and need an open area. You would go to the lot man and say "I
have a 20x20 center joint, do you have a hole?" Also used to
mean a non-competing vacancy for your type of concession (there
might not be a hole for you if there were enough of your type of
concessions already on the lot.) If you are an agent looking for
a job you show up on the lot and say "I'm looking for a hole."
How many holes a joint occupies is based on its frontage. A 16'
joint usually takes four 'holes'.
(to) Hopscotch — To book your joint at various
individual dates throughout the season, playing your choice of
events rather than traveling with a single carnival.
Hot Snake — A term (also used in zoos) for a
poisonous snake.
Human Pincushion — An act in which the
performer sticks sharp objects into his flesh. Also known as
"Fakirs," from the Indian term. The secret to this act (like the
secret to many sideshow acts) is that there is no secret.
Puncturing one's flesh is painful, but less so than the audience
thinks; you can learn to tolerate the pain.
Human Skeleton — Human oddity who is extremely
emaciated from a disease or muscular disorder.
Human Torso or Half-Man — Human oddity born
without legs, or without arms or legs.
Ikey Heyman Axle — A gaff for a wheel of
fortune; a secret friction brake on the axle stops the wheel
wherever the agent wants.
Illusion Show — A show consisting solely of
illusions, like Headless Girl, Spidora, Mermaid, Snake Girl,
etc.
Independent Midway — On some engagements a
single carnival owner, who has booked and approved rides, games,
shows and food concessions to travel with the carnival for the
season, may not contractually control the entire lot (fence to
fence). Then the sponsors can rent spaces to others: booths for
the Girl Scouts to sell cookies, hot dog stands run by the
Lions, as well as rides, games and shows who play only
independent stands. These independent operators may be as honest
as the Girl Scouts or they may, unbeknownst to the sponsor, be
crooked. Either way, they operate entirely free from the
supervision of the major carnival (which has a reputation to
protect). The independent area is usually fenced off from the
carnival and may not even charge admission, but the public
doesn't know about the business arrangement; they just know that
a game on that lot cheated them, and they blame the big show.
Additionally, independent operators draw business away from the
big show and its concessions and attractions.
Inside Man — The agent operating a game that
depends on an "outside man" to build up business.
Jackpots — Troupers’ tall tales (regular folks
might say "war stories") of their former exploits. "Cutting up
jackpots" is the expression given to swapping these stories.
Jake — One of the stock medicine show
characters: a comic blackface character.
Jam — A small-time confidence game, or
high-pressure selling by pitchmen.
Jam Auction (see previous definition) — A show
on the midway where giveaways of slum merchandise are used to
excite and confuse the audience into purchasing inferior goods,
usually under the pretense that the auctioneer is distributing
valuable items as an advertising promotion by the manufacturer.
The technique involves giving away small slum items to everyone
at the start, then unexpectedly alternating giveaways of
slightly more valuable items with sales of them for almost
nothing, confusing the marks as to whether, at any given time,
they are putting up money "as a good faith gesture" that they
will get back or whether they are tendering payment. When the
audience is thoroughly confused the agents add the final
wrinkle: the sale of almost worthless (but apparently valuable)
merchandise for what seem like outrageous "bargain" prices.
Jenny — A merry-go-round or Carousel
Jig Show — Black girl show, from "jigaboo", a
very uncouth epithet for black people.
John Robinson — To give an abbreviated
performance, or to set all the tops on the back end end-to-end
to increade the midway's apparent size.
Joing — To "jo" a game is to rig it so that it
cannot be won.
Joint — Any carnival midway concession.
Described by their layout for placement purposes; line-up joints
fit with others in a row, center joints attract customers to all
four sides and need to be in the middle of an open area. You
could have a stick joint (built on the ground) or a trailer
joint.4
Jointee or Jointy — An agent, a person working
a game.
Juice — Another term for bribes paid to local
police.
Juice Man — The carnival electrician and
operator of generators that can fill an entire 18-wheeler.
Collects fees from each operator for "cut in" to the power
supply.5
Jump — The move to the next engagement.
Kayfabe — Primarily a wrestling term,
occasionally heard on the carnival lot. Inside information about
the business, not to be disclosed to the public — "the straight
dope." Sometimes used as a signal to stop talking too frankly
because outsiders, or the authorities, might overhear: "Kayfabe,
guys! Have you met my good friend Officer Jones?" To let
something slip out because you just won't shut your mouth is to
"break kayfabe." To "kayfabe someone" is to withhold information
from them.
KB — When an operator has to give a
disgruntled and complaining customer his money back.
Keister — A portable display case for the
pitchman's wares, or a circus wardrobe trunk, or any luggage.
You set up you keister on top of your 'tripes,' or tripod.
Key Girl — A swindle in which an agent sells
keys to the room of a woman working in the carnival to players
who believe she will dispense sexual favors. The foolish victims
might find anything from an empty room (the carnival having
moved out while the victim went for his "reward’). In a
variation more commonly known as a "badger game", the girl’s
angry "boyfriend" shakes the victim down for more money under
threat of violence or exposure.
Key to the Midway — Any non-existent thing
that you might send a pesky kid off to locate for you. "Hey,
kid, you seem like a smart fellow, so go down to the other end
of the lot, find Big Sam, and get the key to the midway for me."
Or "lightbulb grease" or a "left-handed monkey wrench". You
might send them looking for someone who doesn't exist, or send
them to a specific carny just to bug your buddy, too.
Kick — The pocket (or wherever) a carny keeps
his personal money.
Kid Show — Circus term for a sideshow.
Kootch Show — The raunchy version of the "girl
show" … no revue, no "posing," and definitely no clothes, just a
close-up view of what men want to see. According to stripper Ann
Groff, quoted in Lewis' Carnival, "Only a few peddle
their asses. A girl has to be pretty hungry or pretty drunk to
lay a mark … it just isn't done."
Lay Bear — "Well hey, little darlin', you
wanna win one of these big bears? Come on, you get five balls to
knock these milk bottles off the shelf, you can do it … wait a
minute, you know, we're closing now, but there's one of these
bears I got put away special for you in my trailer, would you
like to see it? You would? Just come with me … how old did you
say you was? Fifteen … I mean, you said 18, right? You're just
gonna love this bear … is that your sister? She can come too, I
might just have two bears…"
Laying Dead — When you have no booking for
your joint, ride or show at some point during the season.
Laying it Down — When the agent describes how
the game is played.
Layout or Laydown — The place on a joint’s
counter where the "mark" puts his money to bet, or the chart
that shows odds, payouts, etc.
Layout Pin — Stake used by the lot manager
(sometimes called the "layout man") to mark where your joint is
supposed to go on the lot. You may desperately want to move one
of these while the lot manager's not looking … but if you do,
the lot manager's going to take that stake and whack you upside
your head without any doubt!
Larry — Damaged pitch merchandise.
Lecture Store — A storefront rented
temporarily by a pitchman.
Lecturer — An individual who talks inside the
show, lecturing on the various acts. Often, acts (especially
human oddities) lecture on themselves.2
Left Hand Side — In relation to the entrance
or main ticket booth, the left side is considered a poorer
location for concessions than the right side. Most people tend
to enter and turn to their right, and many have spent all their
money when they come around to the left hand side. Newcomers to
the amusement business and people who don't make the lot man
happy end up on the left hand side.
Light Plant — The "genny," the huge
18-wheel-trailer containing massive diesel-powered generators
supplying electricity to the lot. Notorious for being an added
expense ("ding") charged to carnies along with their rent, even
more notorious for being shut down immediately when the lot
closes for the night, leaving tired carnies to trudge back to
their trailers in the dark.
Lineup — The row of concessions side-by-side
along the side of the midway.
Line-up Joint — After hours, an empty wagon or
joint may be a temporary place of business where local
prostitutes with extra energy service carnies with extra cash.
Lobster Man — Human oddity with any of what
are now called "limb reduction disorders," a birth defect giving
their arms and/or legs the appearance of a lobster's claws.
Loc — Your location on the lot. A loc near the
major rides or on the right-hand side is usuallky pretty good,
but a loc near the kiddie rides is a less favorable position.
Lookie-Lou — More a regionalism than strictly
a carny term. Same as "lot lice," they'll walk around and see
what they can see, but they won't part with a dime.
"Losum Game" — This term is often given by
some as a carny term for a game play that should be aborted.
However, it is almost certainly a misunderstanding of the German
or Yiddish "lassen ihn gehen," pronounced "loz im gain," meaning
"let him go." If a carny knows that further playing of a
particular mark will present a problem, he will tell his
co-worker "loz im gain" instead of saying "You're fleecing the
sheriff's son, you idiot, now cut it out!" The agent needs to
end the game and possibly refund the mark's money rather than
find out what the consequences might have been. You can see the
phrase "in action" (though not in a carnival context) in a scene
featuring Mel Brooks as an indian in "Blazing Saddles." My
source says "I remember an old flattie who was playing a mark
and the head of the store told him to "loz im gain". The mark,
probably Jewish and thus knowing the term, replied "Hell, why
didn't you say 'loz im gain' 40 bucks ago?"
Lot — The show grounds.
Lot Lice — Locals who arrive early to gawk and
stay late to browse and don't spend anything.
Lot Lizard — A prostitute who works truck
stops or rest-area parking lots. Not terribly important on the
show grounds, but fairly familiar between stands.
Lot Man, or Lot Manager, Lot Marker or Layout
Man — The guy you need to be very nice to, and pay (sometimes as
much as 10% of your gross) because he decides where your joint
is placed on the lot. Can make thousands of dollars in one large
engagement like a State Fair. Pay him well and stay on his good
side and you get a good location; cross him and you won't make a
dime.
Low Pitch — A sales pitch delivered from
ground level.
Lugen — An unbelievably dumb, easy mark.
Major Ride — A spectacular ride for adults,
often owned by the carnival.
Mark — A carnival term for a townsperson, in
the sense of 'victim.' When a carny spotted a towny with a big
bankroll, he would give him a friendly slap on the back leaving
a chalk mark so other carnies would know that this customer had
lots of money. Often the ticket seller would mark the 'mark.'
The booth would have a high counter, above the average person's
eyesight, and the ticket seller would short-change the customer,
leaving the change on the counter. If the customer didn't notice
or didn't count his change, the ticket seller would lean over to
give him some "friendly" advice about the best attractions,
putting his hand on the customer's shoulder to point him toward
the show he simply must see … and simultaneously dusting his
back with chalk from a hidden supply. If the customer instead
complained about the wrong change, the ticket seller could
always push the remaining change to him and say "I told you to
take it." And what do you do when you spot a mark? You "play"
him - that's right, just like you play a fish.
"Mark" was first coined during the gold rush
days. A miner would come to the camp or a town with his
find, usually gold chunks. One of the first
things he did was go to the barber/dentist and get a bath and a
haircut before heading over to the saloon or assayers office.
This is when the barber would mark his hairline in back alerting
the whores and saloon keeper that they had a 'live one' for
their gambling tables.
Marker Stake — The lot man places marker
stakes to define your joint's space on the lot. Get caught
moving one and you might get hit with one.
Mender — A patch or lawyer who travels with
the carnival.
Mentalist — Magician, often working with an
assistant, whose act consists of 'reading the minds' of the
patrons.
Merchandise Wheel — A "wheel of fortune" that
distributes as prizes blankets, dolls, novelties, groceries or
any kind of merchandise. A classic "hanky pank" in which the
prize (won on every play) always costs far less than the fee for
a single play. That means the wheels are making a profit and
everyone is satisfied. Many carnies and townies alike preferred
this arrangement, because both the "games of skill" and games
certified to have an element of chance both often ended in
disappointment, but merchandise games always sent you home with
something and drew large crowds.
Merry-Go-Round — Carousel
Midway — When games and sideshows were
attached to a circus, the midway was the game and sideshow area
between the main ticket booth and the entrance to the big top,
literally "midway" between the two. You would
often hear sideshow ballys claiming that "the
big show doesn't start for 45 minutes, there's plenty of time to
see this entire exhibit."
Military Payday — Oh, lordy, everybody's gonna
get well today! Payday at a big military base: just think of all
those lonely men with all that money in their pockets! "Step
right up, boys, the first ball's free and the girl show's right
over there! You look like a healthy young man, private … these
girls can do things they just don't do back in Missouri! So you
think you're a good shot, soldier? Try to shoot the red star
entirely off this little card!"
Missing Link — A person, ape-like in
appearance (either faked or real), supposedly the legendary
"missing evolutionary link" between prehistoric and modern man.
Mitt Camp — A fortune telling booth (from
"mitt," slang for "hand," read by a palmist.)
Money Store — A game that pays off with cash
instead of prizes.
Monkey Girl or Boy — Human oddity afflicted
with hirsutism. Such individuals might also be called Wolf Boys,
Dog Boys, etc. The amount of excess hair might be as little as a
moderate beard on a woman, or a coat of hair as thick all over
the body as it is on the normal person's scalp.
Mooch — An especially easy mark.
Moss-Haired Girl — A "made" human oddity from
the 19th century, also known as a "Circassian girl" (the
Circassians are a Caucasian people living in the Caucasus but
not speaking an Indo-European language). A white woman would
stiffen and bush her hair, much in the style of the 'Afro'
hairdo. The pitch which usually accompanied the act involved
kidnapping by 'Arabs' and being forced into harem life, followed
by a harrowing escape culminating in refuge there in the show.2
Motordrome — A daredevil show involving
motorcycles which race around inside (and by centrifugal force)
up the wall of a circular enclosure (generally billed as "The
Wall of Death".)
Mug Joint — A concession that sells souvenir
photos to customers.
Mugboard — The painted board with a head-high
hole that you stick your face through to get your picture taken
at a mug joint.
Museum Show — A show in which the exhibits are
not alive. The show might contain preserved, stuffed, or
mummified freak animals, or other exotic items of interest, such
as the weapons or cars used by famous murderers. Also called a
still show. A very easy grind show to work, it could still be
truthfully billed with the claim "$1,000 reward if not
absolutely real — please do not touch or feed the animals on
exhibit".
Nanty — Nothing. (Compare the British circus
use.)
Nelson — A nelson (or "full nelson") is a full
day's work on the lot, to be paid in cash at the end. Watch out
for a "red light job" when you go to collect your pay! (I have
not been told whether there is a "half nelson," a half-day's
work also known as a "quickie.")
Novelty Act — Wrestling term, a "freakish"
performer hired to appear in wrestling events as a special
attraction. Might be a giant wrestler, midget, "hillbilly,"
hairy beast, grotesque or deformed person, or a trained animal
(such as "Man vs. Chimpanzee" matches).
Nudist Colony — A sideshow attraction that
enjoyed considerable popularity over the years. The prospect of
seeing naked flesh was a strong lure, but the show on the inside
featured girls in skin-colored tights.
Nut — The "overhead," or operating expenses of
a show or a joint (still used in the movie theater business as
"the house nut"). Supposedly from the idea of creditors removing
the nuts from wagon wheels and not returning them until paid. A
show always seeks to 'make the nut' and begin making a profit
above expenses. A show that hadn't yet 'made the nut' was said
to be 'on the nut' and one that had was said to be 'off the
nut'. It was good if you could count on your show to always
'carry the nut.' Also "burr".
Oats — Money a carny steals from his boss.
Octopus — A flat store set up as a center
joint - four counters, each with an agent (four man trap),
called an octopus because it has eight arms (four men) to grab
money with.
Office — The administrative office wagon. Also
used as a signal that a confidence game is in progress and you'd
better not say anything to queer the operation or clue the mark
to his peril.
"On The Lot And In The Air" — "I have arrived
at the lot, the attraction is set up, and we are ready to begin
serving customers."
Opening — See "bally"
Orders — Restrictions set on the operators by
the carnival owner, allowing or disallowing the girl show to
work hard, or games to cheat.
Outcount — In an add-up game, to count faster
than the mark can count up his score, affording you the chance
to count inaccurately (either to send him away too intimidated
to see that he won, or to count in his favor to induce him to
stay so you can build him up.)
Overcall — To call marks when they are in
someone else's frontage, considered unethical unless you have
established eye contact with the mark. Stretching this too far
too often might get you a visit from the goon squad.
Outdoor Amusement Business Association — The
largest trade association for the carnival industry, with almost
500 member carnivals.
Outside Man — A shill used to promote a game
by making bets to raise the payoff.
P.O.P. — "Pay one price," the admission plan
allowing the customer to ride all he wishes and see every show
for a single admission fee. Not good financially for show
operators.
Panorama — An popular early exhibition using a
very long canvas, painted with various scenes, often depicting
the exotic sights seen on the lecturer's travels to exotic
lands. The canvas would be rolled from spool to spool across the
stage as the sights were described. Later lecturers successfully
used motion pictures taken on their travels to exactly the same
effect.
Paper — Posters, handbills or advertisements
for a carnival.
Paste — Pitchman's term for razor-strop
dressing. Also, cheap prizes (possibly from "paste" imitation
jewelry).
Patch — Carnival employee who handles payoffs
to local police and settles customer complaints arising from
rigged games. Each agent working a rigged game pays some amount
every night so the patch can take care of problems that money
can take care of.5
Peeking (peek joint) — A game in which the
operator looks at the number hidden under a customer-selected
game piece to determine the score. This arrangement allows the
agent to miscall a known score using either speed or sleight of
hand. For instance, "that ticket’s not a 6, it’s a 9", or
obscuring part or all of a number with a finger — for instance,
changing 138 to 38 by placing a finger over the "1".
Peek the Poke — When an agent employs an
accomplice to search for and point out players with plenty of
money so they can be selected for the swindle.
Percentage — The agent or dealer takes as his
earnings a set percentage of the gross. An agent always works on
points only. Theme parks hire some kid at a low wage to be a
game operator — if you offered a real agent a wage he would
laugh at you.
PC Game — "Percentage" game, a game which pays
off in cash, essentially a gambling game.
Physic Opera — A medicine show.
Pickled Punks — A carny term, never used in
front of the general public, describing deformed fetuses
preserved in formaldehyde. These were prime attractions, often
presented as the deformed offspring of crazed degenerate drug
addicts. Real punks were sometimes seized by authorities, since
possessing human remains is illegal in most jurisdictions. Fake
punks, called "bouncers," are now more often exhibited, floating
in jars of weak tea (the color hides the artificial look).
Bouncers are also popular with showmen because they can be
crafted with especially grotesque features.
Money Store — A game that pays off with cash
instead of prizes.
Monkey Girl or Boy — Human oddity afflicted
with hirsutism. Such individuals might also be called Wolf Boys,
Dog Boys, etc. The amount of excess hair might be as little as a
moderate beard on a woman, or a coat of hair as thick all over
the body as it is on the normal person's scalp.
Mooch — An especially easy mark.
Moss-Haired Girl — A "made" human oddity from
the 19th century, also known as a "Circassian girl" (the
Circassians are a Caucasian people living in the Caucasus but
not speaking an Indo-European language). A white woman would
stiffen and bush her hair, much in the style of the 'Afro'
hairdo. The pitch which usually accompanied the act involved
kidnapping by 'Arabs' and being forced into harem life, followed
by a harrowing escape culminating in refuge there in the show.2
Motordrome — A daredevil show involving
motorcycles which race around inside (and by centrifugal force)
up the wall of a circular enclosure (generally billed as "The
Wall of Death".)
Mug Joint — A concession that sells souvenir
photos to customers.
Mugboard — The painted board with a head-high
hole that you stick your face through to get your picture taken
at a mug joint.
Museum Show — A show in which the exhibits are
not alive. The show might contain preserved, stuffed, or
mummified freak animals, or other exotic items of interest, such
as the weapons or cars used by famous murderers. Also called a
still show. A very easy grind show to work, it could still be
truthfully billed with the claim "$1,000 reward if not
absolutely real — please do not touch or feed the animals on
exhibit".
Nanty — Nothing. (Compare the British circus
use.)
Nelson — A nelson (or "full nelson") is a full
day's work on the lot, to be paid in cash at the end. Watch out
for a "red light job" when you go to collect your pay! (I have
not been told whether there is a "half nelson," a half-day's
work also known as a "quickie.")
Novelty Act — Wrestling term, a "freakish"
performer hired to appear in wrestling events as a special
attraction. Might be a giant wrestler, midget, "hillbilly,"
hairy beast, grotesque or deformed person, or a trained animal
(such as "Man vs. Chimpanzee" matches).
Nudist Colony — A sideshow attraction that
enjoyed considerable popularity over the years. The prospect of
seeing naked flesh was a strong lure, but the show on the inside
featured girls in skin-colored tights.
Nut — The "overhead," or operating expenses of
a show or a joint (still used in the movie theater business as
"the house nut"). Supposedly from the idea of creditors removing
the nuts from wagon wheels and not returning them until paid. A
show always seeks to 'make the nut' and begin making a profit
above expenses. A show that hadn't yet 'made the nut' was said
to be 'on the nut' and one that had was said to be 'off the
nut'. It was good if you could count on your show to always
'carry the nut.' Also "burr".
Oats — Money a carny steals from his boss.
Octopus — A flat store set up as a center
joint - four counters, each with an agent (four man trap),
called an octopus because it has eight arms (four men) to grab
money with.
Office — The administrative office wagon. Also
used as a signal that a confidence game is in progress and you'd
better not say anything to queer the operation or clue the mark
to his peril.
"On The Lot And In The Air" — "I have arrived
at the lot, the attraction is set up, and we are ready to begin
serving customers."
Opening — See "bally"
Orders — Restrictions set on the operators by
the carnival owner, allowing or disallowing the girl show to
work hard, or games to cheat.
Outcount — In an add-up game, to count faster
than the mark can count up his score, affording you the chance
to count inaccurately (either to send him away too intimidated
to see that he won, or to count in his favor to induce him to
stay so you can build him up.)
Overcall — To call marks when they are in
someone else's frontage, considered unethical unless you have
established eye contact with the mark. Stretching this too far
too often might get you a visit from the goon squad.
Outdoor Amusement Business Association — The
largest trade association for the carnival industry, with almost
500 member carnivals.
Outside Man — A shill used to promote a game
by making bets to raise the payoff.
P.O.P. — "Pay one price," the admission plan
allowing the customer to ride all he wishes and see every show
for a single admission fee. Not good financially for show
operators.
Panorama — An popular early exhibition using a
very long canvas, painted with various scenes, often depicting
the exotic sights seen on the lecturer's travels to exotic
lands. The canvas would be rolled from spool to spool across the
stage as the sights were described. Later lecturers successfully
used motion pictures taken on their travels to exactly the same
effect.
Paper — Posters, handbills or advertisements
for a carnival.
Paste — Pitchman's term for razor-strop
dressing. Also, cheap prizes (possibly from "paste" imitation
jewelry).
Patch — Carnival employee who handles payoffs
to local police and settles customer complaints arising from
rigged games. Each agent working a rigged game pays some amount
every night so the patch can take care of problems that money
can take care of.5
Peeking (peek joint) — A game in which the
operator looks at the number hidden under a customer-selected
game piece to determine the score. This arrangement allows the
agent to miscall a known score using either speed or sleight of
hand. For instance, "that ticket’s not a 6, it’s a 9", or
obscuring part or all of a number with a finger — for instance,
changing 138 to 38 by placing a finger over the "1".
Peek the Poke — When an agent employs an
accomplice to search for and point out players with plenty of
money so they can be selected for the swindle.
Percentage — The agent or dealer takes as his
earnings a set percentage of the gross. An agent always works on
points only. Theme parks hire some kid at a low wage to be a
game operator — if you offered a real agent a wage he would
laugh at you.4
PC Game — "Percentage" game, a game which pays
off in cash, essentially a gambling game.
Physic Opera — A medicine show.
Pickled Punks — A carny term, never used in
front of the general public, describing deformed fetuses
preserved in formaldehyde. These were prime attractions, often
presented as the deformed offspring of crazed degenerate drug
addicts. Real punks were sometimes seized by authorities, since
possessing human remains is illegal in most jurisdictions. Fake
punks, called "bouncers," are now more often exhibited, floating
in jars of weak tea (the color hides the artificial look).
Bouncers are also popular with showmen because they can be
crafted with especially grotesque features.
Picture Gallery — A tattooed man.
Pig Iron — Rides disassembled for transport.
What do you do with pig iron? You haul it, move it, bolt it, and
then you block and level it. Hauling a major ride may take three
18-wheel vehicles, and setting it up may take two to three days,
a hundred 18-inch sections of railroad tie, and a dozen men.
Pigpen — The area where you congregate the
turned tip before admitting them to the main tent.
Pinhead — Human oddity afflicted with
microcephaly, the head coming to a point, a fact which was often
further emphasized by leaving a top knot of hair to emphasize
the head shape. Pictured at left, the legendary and much-loved
pinhead "Schlitzie".2
Pit Show — Show in which the attraction is
displayed in a pit, like an alligator, snakes, sometimes a geek.
Pitch — Selling merchandise by lecturing and
demonstrating, once common on carnival lots and city street
corners, now almost exclusively found on late-night cable TV
infomercials (which would, in the old days, be called a "gadget
pitch." Many pitches included promises that valuable prize
coupons would be found in certain boxes. Medicine pitches had a
life of their own. Medicine pitchmen would travel rural areas,
carrying entire crews of entertainers/salespeople, offering free
entertainment and repeated opportunities to buy the sponsor's
"medicine", usually a type of liniment.
Pitch Cards — Cards containing photos and
biographical information, sold for extra income by human
oddities in a ten-in-one. The example pictured here was sold by
Grace McDaniel, "The Mule-Faced Girl." She was a famous human
oddity, much in demand for her genuinely freakish appearance as
well as her intelligence and professionalism. From a "Fat Lady"
on the Strates Show in 1941: "I know you folks in here would
like to see me walking around. And while I'm walking around I
have a few little souvenirs that I'll pass out to the men and
the men only. Something you boys can have fun with and you'll
get more laughs out of than anything you've ever seen before.
You can show them to the girlfriends or the wives, it's
perfectly alright. Now as I said before I pass them out to the
men and the men only for 10¢ each. If you'd like to have one now
I'm going to start on one end of the show and pass around here
just one time."
Plant or Power Plant — Generator.
Plaster — Cheap prizes made of plaster that
appear more valuable than they are, currently today used for
description of any cheap prize (although "slum" is a more common
term). In collector's circles, "chalkware."
Platform — The raised stage where acts
perform. It can refer to platforms inside the show or the bally
platform on the front of the show.
Playing a Mark — Stringing along a player at
your joint to get the most you can get of his money.
Plush — Stuffed animals (the term is in common
use today in many industries).
Points — Similar to usage in real-estate: an
extra fee, figured as a percentage of the gross, paid (in
addition to footage charges and the various dings) to the owner,
who usually splits it with the concession manager.
Poke — A carny's "stash" of money. It might be
big, after a really good stand, or empty after a poor week or
large expenses.
Popeye — A "working freak" who could literally
pop his eyeballs out of their sockets.
Popper — Popcorn wagon, usually also selling
floss and candy apples, sometimes drinks.
Posing Show — A girl show (ostensibly
"artistic" and "educational" to get around objections on the
grounds of nudity) in which female 'models' pose in imitation of
famous works of art. The 1939 New York World's Fair had a posing
show called "Jack Sheridan's Living Magazine Covers," in which
bare-breasted models posed in depictions of magazine
illustrations. Fredric Brown, in his novel The Dead Ringer,
had something revealing to say: "if you’re a carney you stay out
of the posing show. The models don’t mind posing in practically
nothing at all for the marks, the suckers. They don’t count;
they’re outsiders; you might almost say they aren’t human
beings. It’s strictly impersonal. But it would be indecent for
someone who knows them to go in and watch. It’d be as much
Peeping Tom stuff as looking in trailer windows or over
hotel-room transoms."
Poster Joint — Any game in which the prize is
a flashy (but really quite inexpensive) poster.
Privilege — Rent paid to operate on a midway,
usually based on a joint's front length in feet.
Professor — Title often assumed by any showman
who wished to appear to be an "expert" who might demonstrate in
the name of education exhibits or acts that might be open to
objections under the simple guise of entertainment.
Proposition — The business deal offered to an
independent to book with a certain carnival. If there's no
"hole" for your type of joint, you might not get a proposition
at all; if the owner needs something good on the "back end" to
attract customers past all the joints, and you've got something
like a girl show that he needs, the proposition might be very
favorable.
Punch and Judy — A traditional children's
puppet show, unchanged in form and content for centuries, more
familiar in its original form in Britain. The standard plot pits
the shrill, violent Punch against his shrewish wife Judy, with
an array of beatings and murder that would be wholly
unacceptable to many modern adult sensibilities. In America the
term might refer to any puppet show, in ignorance of its origin.
The show often appeared in old-time sideshows as entertainment
for the children while their parents viewed stronger
attractions. The "swazzle," the in-throat whistle used to create
the Punch puppet's voice, was sometimes sold as a pitch item.
Punk — A child. Also a stuffed animal on a
'knock 'em over' game.
Punk Joint — A game that appeals mostly to
kids (usually a hanky pank).
Punk Ride — Kiddie ride.
Punk Robber — An agent who plays rigged games
('duck pond' in its gaffed form), or games with impossible
propositions, aimed at children.
"Put 'em on the send" — To extract every last
dime a person has and allow them to go home (or to the ATM) for
more money.
Question Mark Show — The banner or trailer may
merely say "?" or "What Is It?" It's a show you can frame for
almost nothing, displaying some badly-lit messed-up bouncer
(q.v.) with absolutely nothing in the way of explanation, or any
strange and ultimately unidentifiable thing.
Quickie — A half-day's work on the lot, to be
paid in cash at the end. Watch out for a "red light job" when
accepting such work!
Racket — Any operation that depends on
deception for success.
Racket Show — A carnival that derives most of
its revenue from fixed games.
Rag — A small stuffed prize, usually kept out
of sight under the counter, leading customers to believe that
the smallest of the prizes on open display above is the smallest
prize they stand to win.
Rain Tip — The type of crowd you get in the
exhibit tents when it rains. They only want to get out of the
rain. They don't spend a dime, and they immediately exit in
favor of rides and games as soon as the rain stops.
Rangy or wrangy (rhymes with "tangy") — Worked
up, usually in a vulgar sense (possibly a variant of 'randy'). A
show could be rangy ( a really 'strong' kootch show), or the
patrons might be in a rangy mood (a very hot Saturday night, or
being able to afford too much beer 'cause it's payday) or a
patron may be rangy or ranged up (drunken, disorderly,
disruptive, spoiling for a fight.) "He's w rangin' the joint"
would mean the customer is giving the jointee a very hard time.
May also apply to an aggressive animal.
Razzle or Razzle Dazzle — A flat store game
using a conversion chart to confuse the player. The cost per
game can be built up astronomically play by play with the
enticement that the winning score is almost (it's always
"almost") certain to be achieved and very valuable payoffs won
on the next play. Sometimes just called 'football.' Designed to
empty the mark's pockets as quickly and completely as possible.
A definite swindle covered in our "Games" chapter.
Reader — A pitchman's license to sell. Also, a
phony driver's license (an indispensible item in a business
where agents might require a sudden change of identity.)
Reading the Midway — Walking down the midway
with your head down, looking for lost change or other valuables.
Red Light Job — You are the victim of a red
light job when you undertake some work on the lot and, when you
go to collect your pay, all you see are the red taillights of
the employer's car receding in the distance.
Red One — A profitable engagement. Opposite:
"blue one."
Rehash — To give a customer a free replay, or
(very profitable but very unethical) to resell used ride
tickets.5
Revue — A girl show that features more
entertainment than bare skin.
Ride Jock, Ride Monkey — Carnival employee who
runs a ride. Susan Adcock, in her carnival blog "Cliffhanger,"
says "A good ride jock can make you scream with delight. He can
also, given the right ride, empty your pockets and make you
throw up on yourself and your friends. Be nice to him. He's
usually a pretty good guy."
Right Hand Side — The right side, after
entering a midway through the main ticket booth, is the most
desirable location, since most midways are designed to induce
the crowd to turn to their right upon entry.
Robin Marx — Sort of a "utility name" when a
carny wants to give a false name for himself or anyone else on
the show. That's "robbin' marks" … get it? Sort of like calling
yourself "Don E. Kerr" (donniker).
Roughy — An employee of the carnival, who may
be called on to handle any number of duties, from relieving an
agent who needs a break to enforcing management rules, from
hiring help to "checking up" the agents' money and dispensing
percentages at the end of the day. Sort of "middle management"
on the lot.
Rube — A derogatory term for the outsider to
show business; also, "towner," "townie," "sucker," or "chump".
From the name "Reuben"; the term is in wide usage today. Modern
carny usage includes "Clem". Viz. the old adage "never give a
sucker an even break or wisen up a chump."
Score — To separate a mark from a significant
amount of cash.
(to) Screw the Carnival — To leave the
business mid-season (maybe school is starting, maybe you finally
figured out that you're not going to make any money with the
kind of fees you have to pay these days.)
Set Up — What you do after a jump: take it all
off the truck and turn it into a carnival.
Shake Machine — Any ride that naturally (or by
skilful operation of the clutch) tends to shake change loose
from riders' pockets. These rides tend to produce plenty of
vomit as well. The operator can "keep his shakes."
Sharpies, Sharpers — Players who have
practiced a carnival game to the point where they can easily
win.
Shill — Also "outside man," "stick," "capper,"
"front-worker" or "timber." Employee who poses as a customer,
playing a game (and being secretly allowed to win) or buying a
ticket, in order to motivate other customers to do likewise. If
the agent needs to attract business, seeing him win "proves" to
potential customers that the game can be won, and sometimes
allowing the shill to win prevents a potentially costly win by a
townie. Without a good shill, an entire tip may stay perfectly
still after a bally, all with cash in their hands, and not one
of them will go for the ticket boxes, unless some brave soul
leads the way. Sometimes the shill would rush up to the ticket
box, buy a ticket and move toward the show entrance, and go
around and do it again. At medicine shows, shills were often the
first to "buy" a bottle, breaking the public's reluctance to be
the first to speak up. A good stick knew how to stand in a
position that would block the progress of the passing crowd,
slowing them enough to pay attention to a bally and subtly
herding the tip closer. From shillaber, of uncertain
origin, which referred to disreputable folks known to associate
with con men and carnival acts.
Short Change — A classic con, any of several
ways of confusing a mark about the honest count of the money you
were exchanging. Also, many shows had the ticket box counter at
eye level and gaffed with a small ridge around the edge. The
ridge looks like a simple expedient for preventing loose change
from rolling, but when the change was swept toward you, the
ridge would catch some coins which were quickly pocketed by the
ticket-seller.
Show — The carnival itself. The show moves
from spot to spot, but it's still the same show unless you move
to a different show.
Showman — The preferred title of many proud,
lifelong outdoor amusement entrepreneurs, who would be very
unhappy to be called "carnies."
Showtime — Trade publication of the
Outdoor Amusement Business Association.
Sideshow — Any show on the circus midway
(since such a show would be ancillary to the "big show" (the
circus.) However, the term can refer to carnival shows other
than (for instance) "girl shows", and it most commonly refers to
a freak show or ten-in one. These days, "sideshow" also refers
to the performance genre flowing from the old ten-in-one: from
bed-of-nails and electric-chair and sword-swallowing acts to
piercing and "geek" acts.
Signal 25 — Replaced "Hey Rube" in some
quarters to signal a fight. Some police departments use this
code as radio shorthand.
Simp Heister — Carny slang for a ferris wheel.
Single-O — A show consisting of a single
attraction. From the railroad slang for "single occupancy."
Skill Game — Games where players with ability
have a good chance to win.
Skin Show — A girl show featuring nudity as
the main attraction. Plays very well on military paydays.
Sky Grifter — A tent-revival evangelist of the
more mercenary sort.
Slick — To slick someone is to catch them in
the act of doing something.
Slough — To tear down or leave, or get rid
ofsomething or fire somebody.
Slum — Cheap prizes, bought in bulk, by the
game operator for as little as $1 per gross. Also 'hooch.'
'Slum,' 'plaster' and 'paste' were all used synonymously, though
each sometimes had a more specific meaning. Shown here: inflates
wholesaling for at most 50¢ each. Oriental Trading Company, U.S.
Toy, and Rhode Island Novelty are good sources. A game like the
duck pond would use slum, cranes used crane stock (the small
plush that fits in the bear claw and crane machines), other
games used crazy ball stock (about a 16" piece of plush.)
Referred to by their cost: $2, $4, $6, $8, $10, $12 and $24
pieces of plush.
Smark — A combination of the words "smart
mark." Used mostly in the wrestling field, but finding its way
onto the carnival lot, the term refers to people (probably) like
you and me: a fan who believes he or she is "in the know" based
on a certain amount of inside knowledge, but who is obviously
(to those who are really "with it") a poseur who is
much less informed than he thinks he is, and who is certainly
not a real veteran.
Snake Drop — Originally by John Strong, this
is a heck of a gag for a "See the Giant Snake" show: let them
look at the boa for a little while, then drop a modest-size
rubber snake on a string from above the pit. Scares the old
crowd out while giving them double the thrill they paid for!
Snorting Pole — A pole extending from floor to
tent-top in the center of a kootch show stage (q.v.) used by the
strippers to pose, swing around on, and mime various acts of a
sexual nature.
Soft Lot — A wet or muddy lot.
Spectacular Ride — A super ride (Pirate Ship,
Sky Wheel)
Spidora — Illusion show giving the appearance
of a giant spider with a woman's head - a mirror hides the
woman's body and makes the creature appear to stand supported
only by its web.
Spiel — The selling phase of a bally, made on
a show front by the talker to the gathering tip, convincing the
onlookers that they absolutely must see this show, to
be followed by the "grind" phase during which he attempts to
keep up the ticket-buying momentum.2
Spindle (or "Chicago Set Spindle") — A classic
two-way game, a spinning arrow like a "wheel of fortune" which
could be operated honestly (even then your odds were not that
good) or gaffed. The mechanism appears fair, but the pins
("twisted" like a drill bit, their cross-section varies at
different heights/twists) are set alternately to catch or miss
the pointer. If the pointer were dropped just 1/16" by the
secret gaff, the operator could choose whether the pointer would
stop on an odd- or even-numbered pin (good prizes or slum).
Sponsor — The local charitable organization
that publicizes and, in the public's perception, "legitimizes"
the carnival. A local sponsor is valuable. If the American
Legion or Jaycees or Lions Club arranges a carnival's license
and location in advance, for a percentage of the income, their
prestige can often keep the police away. Moreover, their efforts
to publicize the show as a fundraiser for their charity can
increase profits greatly, as it is also strongly in the
sponsor's interest to maximize attendance.
Spoof — A small trick or gaff.
Spoofer — The really big plush animals
displayed as a game's largest prizes. Can wholesale for $15-$20
or more. Handy to give away when a mark has been separated from
a bit too much of his money without a prize.
Square — To settle a dispute without resorting
either to the law or to fisticuffs. Also used by the patch to
mean the process of "fixing" City Hall, including bribes and the
lavish dispensing of passes to keep the police happy.
Stick — See "shill," above.
Stick Joint — A portable concession fashioned
from rough lumber and canvas.
Still Date — An engagement not backed by a
fair but which has been running regularly for a number of years.
Usually run by a local charity, attendance is usually good but
can be spotty.
Still Show — Also called a "museum show," an
exhibition of stuffed freak animals, sometimes even a freak show
using only photographs of famous freaks.
Sting — When an agent beats a mark for less
than $100.5
Stock — General term for prize merchandise.
Store Show — In the off-season, especially
during the depression era, a good attraction might come into a
town and rent an empty storefront to squeeze out some more
performance time from the year. The best location was close to a
Woolworth Five-&-Dime store. The attraction would stay for a
week in smaller towns, six weeks to two months (or as long as
business would hold up) in larger towns.
String Show — A ten-in-one, possibly called a
"string show" because several acts are "strung together." Others
use the term to mean a show in which the audience moves through
the tent (and out) along a walkway marked by rope barriers.
Strong — Describes a successful operation ("I
have a strong flat joint" or "He is a strong agent") or an
aggressive quality ("Did you have to play the mark that
strong?") or running a game "strong" with the gaff in use. When
a girl show works strong all the clothes come off, all
restrictions are gone, and the girls do the most amazing things
with parts of their bodies you didn’t know a woman could use for
that purpose! Also 'work hot', 'work tough.'
Strong-arm — To put a lot of pressure on marks
to play, or to remain to play for bigger prizes. Also, an agent
skilled at earning more by such tactics.
Sucker or Sucker Job --- A term used to
describe those not in the business of Shows, Carnivals or
Circuses. Also used to describe those people who get into the
business and are totally new to it.
Sunday-School Show — Generally, a clean show,
particularly a show which can be worked strong, but is cleaned
up for this venue. Also 'Boston version,' 'Sunday Schooler.'
Swing — To steal money from your boss.
T & K Operator — A traveling pitchman,
referring to his "tripes and keister" (q.v., the sales display
case and supporting tripod). As quoted in Arthur H. Lewis'
Carnival, "A T&K man can work practically anywhere, from
the back of a trailer, and sometimes out of the rumble seat of
our old Hudson. That was a 'high pitch.' If he had to set the
tripod on the ground, then it was called a 'low pitch.' Bob'd
sell textbooks, ink eradicators, can openers, fruit juicers,
medicine, rattlesnake oil, spark plugs — you name it."
Tableau — A grouping of figures, the term most
commonly used in wax museums and their midway counterparts, the
wax shows. They were usually of historical scenes, but could be
literary, mythical, horrific, etc.2
Talker — Never "barker". The
man who makes the spiel to build a tip in front of an
attraction. If he talks inside the attraction, he is a
"lecturer" or "inside talker".
Tattooed Man — This exhibit wouldn't make a
dime today, but there was a time when a person with tattoos
covering their entire body was considered "bizarre".
Tear Down — To disassemble the rides, pack up
the stock, and depart for the next engagement.
Teaser — A curtain positioned in the open
doorway of a show, allowing patrons outside only a partial
"teasing" view of the wonders inside.
Ten-In-One — A carnival midway show with ten
acts or attractions.
Three Card Monte — A gambling game formerly
seen on carnival lots, now seen on big-city streets. It was
first known to have been played in rance, where it is known as
"bonneteau" (A "bonneteur" was a courtier who tipped his hat too
much, the implication being that he was being so obsequious
because had a hidden agenda.) The game is always a swindle and
can be played anywhere, often on an upended cardboard box. The
operator is sometimes called a "broad tosser" because the game
calls for finding the one queen amid two number cards tossed in
a rhythmic pattern. A simple but undetectable sleight allows the
operator to win or lose at will — he might lose to a shill so
the mark believes that the game can be won, or he might make the
shill lose several times when any idiot could follow the "money
card" so the mark thinks he can easily spot the winning card if
he bets. The shill might even mark or bend the money card (while
the operator is looking away) to make the mark certain that he
spot it, but a second and equally undetectable sleight easily
switches out the marked money card and switches in a
matching-marked neutral card. There is always a
confederate to watch for police and act as a shill. A good team
can take all of someone's money quickly. An entertaining line of
patter and a growing tip makes the game a hypnotic attraction
for the unwary. "Inky dinky finklestein, three times nine is
twenty-nine ... You must be the luckiest man alive, pal, move
your feet I want to see if you're standing on a lucky spot." A
skilled practitioner can fool any audience with manual
dexterity, but there is also a gaffed "card-with-a-flap" version
called "The Dutch Looper" or "English Monte." Played to a crowd
it is "open monte," and played privately fleece a particularly
wealthy mark it is "closed monte".
Throw Stock — To award prizes in games. The
agent's profit can turn on as little a thing as a ¼" larger or
smaller star the customer has to shoot completely off a card,
and the first place his profit will be reflected is in the
percentage of stock he throws (percentage of cost of prizes
given out to dollars taken in.) An agent may decide to loosen up
his game a little and be seen to throw stock to keep his tip
going, either to real customers or to shills, or he may throw
stock to appear to be an un-gaffed game when the police are
around. Sometimes used to mean throwing too much stock,
thereby losing money.4 Sometimes agents refer to their job as
"selling teddy bears."
Throwaway — When a game operator lets a member
of the crowd be seen to win a large prize, thereby stimulating
business.
Tip — The crowd gathered in front of an
attraction to hear the outside talker's bally. They watch the
free exhibition on the bally platform, and if the talker is
convincing enough, he can "turn the tip", getting them to buy
tickets and go in to see the show. When the entire tip has been
turned by a talker's opening, it is said that he has "cleaned
the midway".1
Torture Show — A museum show displaying
implements and scenes of torture.
Trailer — One who trails a medicine show
selling refreshments (especially an unauthorized person.)
Trailer Joint — A concession housed in a
portable trailer rather than in a canvas-and-wood shack.
Tripes — The folding tripod to support a
"keister" (pitchman's sales display case).
Trouper — A person who has spent at least one
full season in the traveling amusement business. In common use
in theater as well.
Turn the Tip — When the crowd of onlookers
(the tip) watching a bally crowd up to the ticket box and start
buying tickets, the talker has turned the tip. During the active
ticket-buying, he stops "spieling" (the selling portion of the
bally) and "grinds," keeping up the excitement with rhythmic
phrases (if a talker ever actually did say "hurry,
hurry, hurry!" it would be during the grind.)
Twenty-Four Hour Man — An employee who plans
the route to the next town and marks the way with arrows.
Two Dollar Bill - Not so common today but was
considered bad luck to accept during previous decades mainly due
to the fact that there were too many counterfeits circulating.
Two-Way Joint — A game that can be run fairly
or rigged.
Under the Blue — To work a rigged game without
a fix or patch to keep you out of trouble.
Universal Ticket System — First seen in the
1970s, this admission plan requires the purchase of tickets at a
central ticket booth rather than paying for each ride or show at
the front of the ride or show.
University Horn — One of the old
indestructible, harsh-sounding, horn-shaped public-address
speakers made by University Sound (also by Electro Voice and
Atlas Sound), good for blasting the midway with your grind-show
ballys (on an endless 8-track tape using a cheap pre-recorded
tape recorded over on one of those awful 8-track home
recorders). Simple PA hookups, including one or two university
horns, were usually supplied by audio engineer Wally Baptist,
who operated Baptist Sound in Illinois. You could frame a whole
show with just Brill's Bible, the O'Henry banner catalog, and
the Baptist Sound catalog.
Walk Back — Someone who actually returns after
a period of time to buy your product.
Walk Money — The ticket-seller needs a lot
more than his/her salary to get a living wage. Some depend on
short-changing. Some won't, but all of them hope for enough
money from "walks", the money people walk away from the booth
without remembering to pick up. "Walk money" also comes from
people who don't think to take discount offers for larger
purchases - "Here's $10, give me 20 50¢ tickets" will get them
20 tickets, but $10 might have also bought a sheet of 24 - the
next guy who buys (the remaining) 4 tickets will pay $2, and
that will go right into the cashier's pocket. "I only get $5 an
hour but I make it up on walks."
Walk Through — A show the patrons walk through
at their own pace, passing the exhibits along the way. Also
called a "grind show" because the bally is always grinding,
calling for patrons to come in constantly rather than building a
tip.
Wax Show — A show featuring wax statues of
famous people, often murderers or notorious criminals.
Whale Show — A trailer or rail car equipped to
display the frozen or preserved carcass of a whale.
Wheel — The Ferris Wheel is just called "the
wheel." Since it's visible from most of the lot, the wheel
operator puts out the ride's lights at a signal from the office,
indicating that the other rides, joints and concessions can
close for the night.
Whistling Gopher — A mark who departs with a
whistle of disbelief after he hears the price of your ride or
show or product.
Wide Open — A show or carnival where "anything
goes": the girl shows can play as "strong" as they want and the
games can take the marks for as much as they can get. A show
could never play wide open without the police turning a blind
eye to the whole affair, after big payoffs by the patch.2
With It — "I’m with it" means "I work at this
carnival (or at some other carnival)." Generally pronounced "widdit!"
Some claim that it is not really used at all, favoring "on the
show" as the actual term. A carnival term not used in the
circus.1 If I was walking down a midway and an agent or a talker
tried to call me in I would say "with it," in other words
"you're wasting your breath talking to me."4
Wobbly — A person (usually a drinker) who
hangs around the food stands looking for odd jobs like peeling
onions, emptying the garbage, raking up the trash, etc. They
usually work for food and a couple bucks for the bar. Probably
from the nickname ("Wobblies") of radical anti-capitalists the
Industrial Workers of the World.
Working Act — A performer whose attraction is
something he does (magician, contortionist, "blockhead") — a
skilled performer rather than just a human oddity.
Working "Hot and Cold" — Operating a game that
treats some customers one way (take the money and give nothing)
and others the opposite (give the Sheriff's pals lots of stock).
Every now and then, the arrangement might be reversed (a
pleasant game for Mom and Dad and the kids, a very expensive
proposition for a particularly rich and dumb mark, or for
someone the owner doesn't like).
X — When an operator purchases the e(X)clusive
rights to operate his type of game or ride on a particular lot,
closing out competition from similar attractions. If you can't
work because someone else has the X, you've been "X'ed out."
Yellow — Traditionally, a color
superstitiously considered bad luck for an agent working a
joint. Also forbidden: eating peanuts under an awning.
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